GAMIFICATION FRAMEWORK FOR E-LEARNING SYSTEMS IN HIGHER EDUCATION

Gamification Framework for E-Learning Systems in Higher Education

This paper explains the concept of gamification, lists the current models according to which educational e-courses can be designed, and proposes a conceptual eRIOOS willett mini bottle model aimed at higher education.The aim of the research as well as the purpose of creating a conceptual model of gamification is to standardize the elements of compu

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Comprehensive landslide susceptibility map of Central Asia

Central Asia is an area characterized by complex tectonics and active deformation; the related seismic activity controls the earthquake hazard level that, due to the occurrence of secondary and tertiary effects, also has direct implications for the hazard related to mass movements such as landslides, which are responsible for an extensive number of

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